Bouncing ball exercise we needed to do at the start of our course when learning about basic animation principles – learning about squash and stretch and anticipation of the ball drop. I have done this exercise in ToonBoom Harmony.Heavy ball drop exercise for anticipation build up and showing the weight of the falling object, made in ToonBoom Harmony.Ball with tail exercise, I have done this in order to learn secondary action which is the tail movement. I labeled the tail separately to learn the physics of the tail lifting up and down. At the end of the drop I was given feedback to make the end of the tail when the object drops down to add more of a whip motion to make the movement more fluid bouncing up and down. This was done in ToonBoom Harmony.Character bounce exercise – I applied the principles I have learned and made a cat character with a tail bouncing.After developing the animation, I have received feedback on it during my formative assessment in December. It was generally good, only I was recommended to flatten the cat character when it is on the floor and remove the shadow since the movement along with the still shadow does not make sense. You can see the finished version on OneDrive. Done in ToonBoom Harmony.First attempt of keyframes with the push/lift or pull exercise. The movements were approved and I was recommended to extend the timing for a few fames and start adding in-betweens for the next version. Me and a few other course mates filmed references for these exercises. This was made in TVPaint.I was suggested to add boiling lines so the animation does not seem so stiff, it seems a bit extreme in this example, however that was fixed in the next clip. Showing this for feedback, I was suggested to lengthen out the timing more in order to show the character struggling more when pushing the big block.More cleaned up version, I still needed to extend the timing of the whole animation.Feedback from the formative assessment. I was recommended to add the character observing the large object before attempting to push it, extend length of them thinking and pushing, extending the arms in the last push and re-did the scale of the character. The final result can be seen on OneDrive.Photoshop animated test, generally experimenting with different tools it had and getting familiar with the program. it was interesting to try out considering I have not animated on photoshop before.Photoshop animated test experimenting with added texture in the background. I have learned how to edit the actual texture how I wanted it to be. The theme was anything related to human head, generally having fun with the program and an opportunity to animate something for myself.First time learning to animate with vectors on Animate CC, the theme was “fly”. I tried to familiarise myself with the program, the layout seemed similar to Premier with animation elements such as either ToonBoom or TVPaint. I tried figuring out the onion skin feature the program had and learned it had an automatic frame feature, which kept the new frame same as the one before. I quickly learned the blank frame feature where you can draw a clean one and that made my progress much quicker.After Effects animation exercise exploring more of graphic animation. I really enjoyed learning this. I believe it is a useful skill to know if I ever wanted to make presentations or advertisements that requires graphic animation more dynamic. This technique can be made quicker as it involves vector and key framing feature like Premier and AfterEffects.Mood change walk idea, reference and feedback. Finished version can be seen on OneDrive.Body acting references and feedback. I have used my course mate, Conner’s, character design for the anatomy. Showing this large, muscular character battling a small printer in comparison. Final version on OneDrive.Attempt on the mood walk exercise, I was given feedback from the formative assessment to add more enthusiasm in the first half of the walk, slow down the timing in the middle, show the character’s frustration when trying to pick the gum off their foot. The end part of the animation was the best developed.Animal walk exercise, I was suggested to stretch out the back paws and bend them more realistically, the tutors were happy with the body movement overall.